Oswald Rehnquist
1515
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Posted - 2015.05.09 09:34:00 -
[1] - Quote
Just stating what others have said more or less but the child lacks the mental capacity to play any competitive game (as least for the rest of 2015). In no way shape or form should the game be designed around this particular type of user. The kid operates on instant gratification which makes teaching more or less impossible and his gaming experience seems to have been with games that flatten player skill (which cater to his base). Dust's leveling system alone would annoy him due to the lack of instant gratification and having to earn/plan something over time.
The kid quite frankly as displayed at around the 10:30 min mark and beyond, is inconsiderate as well, which shows how the kid is even socially undeveloped.
Its not even necessarily an age thing, I have a sister who is a lot younger than me, plays games as well. She can take criticism, learn from watching or experimenting, and is able to take a loss in stride, this is entirely a personality thing.
Yet all her highschool guy friends think they can take her on because shes a girl. They quickly lose, because they play like they are mentally handicap because they never once challenged themselves or their egos. My sister is a lot nicer than I am, and then goes easier on them. If I am over and they challange me in a game, I leave them begging for a coop game. When I beat my sister over and over, she just gets better. You can't really teach people who don't like to challenge themselves and you can't teach people who want instant gratification.
They can't think, make reads, condition other players, or self examine themselves for errors. The most successful games market towards this group though with non challenging or equalizing mechanics, Dust has too much of its design targeting the more disciplined crowd to mix things up. Dust's current state is due to waiting way too long before getting a good responsive team together, which I think Legion is partly to blame for that. Dust has a better shot as a niche game than as a CoD competitor.
Below 28 dB
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Oswald Rehnquist
1518
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Posted - 2015.05.10 23:19:00 -
[2] - Quote
Lynn Beck wrote: There are some kids i've seen though that seriously enjoy these games though. Myself included when i was a tyke, there are some of us who enjoy working to play through that rated M title and figuring out how to beat X boss or how to handle Z situation with Y equipment.
Ever played Star Wars the Phantom Menace? Yeah that thing had some genuinely difficult portions that even my 20 year old self have problems with, yet i had the patience as a child to defeat.
Wanna know what my first PS1 title was? Armored Core and Gran Turismo. Btw on the latter i made it myself up to Super license.
Sure we shouldn't be catering to the children who only want instant gratification, but we should at least make it -possible- for such a player to enjoy this game, if they wish to deal with the games' other nuances/difficulties.
Having a UI that is intuitive such that even a drunken person could navigate it should always be one of the first things you try and make possible. A few of this games' things are intuitive for the genre, namely the weapon/equipment wheel which i've only seen in Far Cry and Red Faction, even then sometimes being a bit difficult to handle.
The fitting menu was a nightmare to handle, until i'd imagine when they included the marketplace heirarchy into the fittings menu.
We have been given a video to base the argument off the targeted audience in question. The kid's problem had nothing to do with anything but what I outlined in my earlier post in regards to personality. I know little girls who play better, one of them being my sister who can't even drive yet but has already beaten the souls games and is currently playing bloodborne.
Can the UI be tweaked, sure, but its certainly not the silver bullet or even the squeaky wheel. Most people can learn in a static environment, there is no pressure in the fitting environment that prevents people from reading.
I mean Dust Fitting table is not that different than neverwinter nights's fitting table, the only thing else NvN has is pictures / drag and drop. http://nwn.wikia.com/wiki/Inventory_slot?file=Inventory_slots.jpg
Only way CCP can dumb it down further is to give pictures for kids who think reading in video games is for dweebs (I don't feel sorry for people who skip text and then don't know what to do). Plus the kid in question was not even so far as to have left starter fits to even run into issues with the fitting table, he also didn't complain about anything beyond dying or other players not giving in to his weird demands. So challenging the UI system seems slightly disingenuous unless the kid showed examples of himself struggling with or verbally lambasting the UI system.
Below 28 dB
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